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Rusted Mastodon Armor

In-Game Description


Armor worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Armor 150/140/161/150 16/18/9/16 21/25/0/0 32 40 15.9 14/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Armor +0 150/140/161/150 16/18/9/16 21/25/0/0 N/A N/A
Rusted Mastodon Armor +1 164/153/177/165 17/19/9/17 23/27/0/0 1x Titanite Shard 900
Rusted Mastodon Armor +2 180/167/193/180 19/21/10/19 25/30/0/0 2x Titanite Shard 1120
Rusted Mastodon Armor +3 195/181/209/195 20/23/11/20 27/32/0/0 3x Titanite Shard 1340
Rusted Mastodon Armor +4 210/195/225/210 22/24/12/22 29/35/0/0 1x Large Titanite Shard 1790
Rusted Mastodon Armor +5 225/209/241/225 23/26/13/23 31/37/0/0 2x Large Titanite Shard 2010
Rusted Mastodon Armor +6 240/223/257/240 25/28/13/25 33/40/0/0 3x Large Titanite Shard 2240
Rusted Mastodon Armor +7 255/237/273/255 26/29/14/26 35/42/0/0 1x Titanite Chunck 2680
Rusted Mastodon Armor +8 270/251/289/270 28/31/15/28 37/45/0/0 2x Titanite Chunck 2910
Rusted Mastodon Armor +9 285/265/305/285 29/33/16/29 39/47/0/0 3x Titanite Chunck 3130
Rusted Mastodon Armor +10 300/279/322/300 31/35/17/31 42/50/0/0 1x Titanite Slab 3570

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.