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Dingy Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Dingy Hood 14/16/13/13 9/7/8/8 5/6/12/12 0 40 0.8 150
Dingy Robe 54/61/51/51 33/27/31/31 20/23/46/46 0 40 3.0 240
Dingy Cuffs 22/24/20/20 13/11/12/12 8/9/18/18 0 40 1.2 168
Blood-Stained Skirt 45/51/42/42 27/23/26/26 17/19/38/38 0 40 2.5 192
Total 135/152/126/126 82/68/77/77 50/57/114/114 0 - 7.5 750
Fully Upgraded Total 270/304/252/252 179/165/169/169 102/116/231/231 0 - 7.5 750
Location Dropped by Dingy Cleric Phantom in Grave of Saints. NG+ or higher only, regardless of bonfire intensity.
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Description


Dingy Hood


An unassuming dingy hood.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Dingy Robe


An unassuming dingy robe.

Although by now gray with soot and 
nearly unraveled, its fabric was originally 
a pure white.

Dingy Cuffs


Unassuming dingy cuffs.

Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.

Blood-Stained Skirt


An unassuming dingy skirt.
Originally pure white.
 

A close inspection reveals old dried blood.
What tragedy could have befallen
its original owner?

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.