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Targray's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Targray's Helm 36/34/39/36 9/9/7/10 11/12/0/0 5 75 4.0 480
Targray's Armor 89/83/96/89 22/22/18/25 27/30/0/0 17 75 9.8 720
Targray's Manifers 30/28/32/30 7/7/6/8 9/10/0/0 7 75 3.3 540
Targray's Leggings 53/49/57/53 13/13/11/15 16/17/0/0 10 75 5.8 630
Total 208/194/224/208 51/51/42/58 63/69/0/0 39 - 22.9 2,370
Fully Upgraded Total 416/388/451/416 103/103/84/115 126/138/0/0 39 - 22.9 -
Location Talk to Blue Sentinel Targray after reaching Rank 3 of the Blue Sentinels Convenant or kill Targray and purchase it from Merchant Hag Melentia.
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Description


Targray's Helm


Helm of one who guides others.
Belonged to Targray, Knight of the Blue

Targray can appear obtuse,
but the blue knight means no harm.
He only wishes to offer guidance to
those in need, for that is his purpose.

Targray's Armor


Armor of one who guides others.
Belonged to Targray, Knight of the Blue

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May this armor ease their difficult journey.

Targray's Manifers


Manifers of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these manifers ease their difficult journey.

Targray's Leggings


Leggings of one who guides others.
Belonged to Targray, Knight of the Blue.

The Blue Sentinels have vowed to uplift
themselves through tireless training and
selfless adherence to order and justice.
May these leggings ease their difficult journey.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.