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Hexer's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Hexer's Hood 23/25/22/22 17/25/17/17 10/9/13/12 0 55 0.9 360
Hexer's Robes 67/72/64/64 49/73/49/49 30/26/39/35 0 55 2.6 600
Hexer's Gloves 26/28/25/25 19/28/19/19 12/10/15/14 0 55 1.0 420
Hexer's Boots 52/55/49/49 38/56/38/38 23/20/30/27 0 55 2.0 480
Total 168/178/160/160 123/182/123/123 75/65/92/88 0 - 6.5 1860
Fully Upgraded Total 253/270/240/240 184/275/182/209 113/98/145/132 0 - 6.5 1860
Location Gifted by Felkin the Outcast to characters with at least 20 Intelligence and 20 Faith.
Sold by Merchant Hag Melentia if Felkin the Outcast has been killed.
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Description


Hexer's Hood


Hood worn by a hexer.
Grants slight increase to spell uses.
Belonged to Felkin the Outcast.

Hexing appears to be an offshoot of sorcery,
but its specific origins are unknown.

Effect: Increases number of casts for each spell

Hexer's Robes/Gloves/Boots


Robe/gloves/boots worn by a hexer.
Belonged to Felkin the Outcast.
Those who have a taste of dark are drawn into
its vortex and rarely return.

Perhaps it appeals to something
deep within the human soul.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.