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Steel Armor

In-Game Description


Heavy steel armor.

A relic of an order of knights said to be
the mightiest warriors of their time.

Availability


Memory of Orro treasure.

In a room that requires a Pharros' Lockstone to unlock, there is a illusory wall between another Pharros' Contraption and a trapped chest. That hidden room contains a chest with the Steel Set.

General Information


Part of the Steel Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Steel Armor 155/147/165/155 20/21/14/20 17/31/0/0 36 100 14 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Steel Armor +0 155/147/165/155 20/21/14/20 17/31/0/0 N/A N/A
Steel Armor +1 170/161/181/170 21/23/15/21 18/34/0/0 1x Titanite Shard 1050
Steel Armor +2 185/176/198/185 23/25/16/23 20/37/0/0 2x Titanite Shard 1320
Steel Armor +3 201/191/214/201 25/27/17/25 22/40/0/0 3x Titanite Shard 1580
Steel Armor +4 216/205/231/216 27/29/19/27 23/43/0/0 1x Large Titanite Shard 2100
Steel Armor +5 232/220/247/232 29/31/20/29 25/46/0/0 2x Large Titanite Shard 2370
Steel Armor +6 247/235/264/247 31/33/21/31 27/49/0/0 3x Large Titanite Shard 2630
Steel Armor +7 262/249/280/262 33/35/23/33 28/52/0/0 1x Titanite Chunk 3150
Steel Armor +8 278/264/297/278 35/37/24/35 30/55/0/0 2x Titanite Chunk 3420
Steel Armor +9 293/279/313/293 37/39/25/37 32/58/0/0 3x Titanite Chunk 3680
Steel Armor +10 309/294/330/309 39/42/27/39 34/62/0/0 1x Titanite Slab 4200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.