Skip to main content

Black Witch Hat

In-Game Description


Hat worn by Zullie the Witch,
seducer of Alva the Wayfarer.
Allows the attunement of an extra spell.

When Zullie the Witch learned of Alva's dedication
to Saint Serreta, she used all manner of tricks and
deceit to ruin him, but in the end she would
spend her life with him, supporting his endeavors.

The witch, as unloving as she was unloved, finally
found illumination through her blighted existence.

Availability


Sold by Royal Sorcerer Navlaan for 7,200 souls.

General Information


  • Part of the Black Witch Set.
  • Adds an extra spell Attunement slot.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Witch Hat 19/23/19/19 15/7/15/15 7/8/12/12 0 55 1.5 -/-/20/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Black Witch Hat +0 19/23/19/19 15/7/15/15 7/8/12/12 - -
Black Witch Hat +1 21/25/20/20 16/7/16/16 7/8/13/13 1x Twinkling Titanite 240
Black Witch Hat +2 23/27/22/22 17/8/17/17 8/9/14/14 1x Twinkling Titanite 300
Black Witch Hat +3 25/29/24/24 19/9/19/19 9/10/15/15 2x Twinkling Titanite 360
Black Witch Hat +4 27/31/26/26 20/10/20/20 9/11/16/16 2x Twinkling Titanite 480
Black Witch Hat +5 29/34/28/28 22/11/22/22 10/12/18/18 3x Twinkling Titanite 530

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.