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Ivory King Helm

In-Game Description


Helm of the Ivory King of Eleum Loyce.

The Ivory King kept his countenance from
his people. The Knights of Loyce dutifully
followed suit, never unhinging their helmets
in public view.

Availability


Sold by Maughlin the Armourer after defeating the Burnt Ivory King and clearing the path to Alsanna, Silent Oracle.

General Information


Part of the Ivory King Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ivory King Helm 107/88/111/107 16/24/10/17 14/18/0/0 10 55 7.0 -/-/-/- C

Notes


Absorbs 10 HP from each defeated foe. This effect stacks with each individual piece of the Loyce Set, Charred Loyce Set, Ivory King Set and any version of the Ring of the Evil Eye. This effect only applies when the wearer is female.

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ivory King Helm +0 107/88/111/107 16/24/10/17 14/18/0/0 N/A N/A
Ivory King Helm +1 112/92/116/112 17/26/11/18 15/19/0/0 1x Twinkling Titanite 950
Ivory King Helm +2 117/96/121/117 19/28/12/20 16/21/0/0 1x Twinkling Titanite 1180
Ivory King Helm +3 122/100/127/122 20/30/13/21 18/22/0/0 2x Twinkling Titanite 1420
Ivory King Helm +4 127/104/132/127 22/32/14/23 19/24/0/0 2x Twinkling Titanite 1890
Ivory King Helm +5 133/109/138/133 24/35/15/25 21/26/0/0 3x Twinkling Titanite 2120

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.