Skip to main content

Pate's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Pate's Helm 38/27/51/38 8/10/3/8 9/17/0/0 5 80 3.5 300
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 550
Pate's Gloves 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 380
Pate's Trousers 38/40/38/38 13/8/16/13 14/12/0/0 0 70 3.5 460
Total 179/174/190/177 55/40/61/56 60/62/0/0 5 - 16.4 1690
Fully Upgraded Total 361/348/379/352 107/80/121/112 117/123/0/0 5 - 16.4 -
Location Obtained by summoning Mild-Mannered Pate for the The Last Giant boss fight. If Pate survives, he will give you the set along with Pate's Spear, Pate's Set and a Ring of Thorns when encountered in Earthen Peak. Alternately, you may kill Pate and purchase the set from Merchant Hag Melentia.
+ show full armor image - hide
+ show description - hide description

Description


Pate's Helm


Although it appears to be a common helmet,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Armor


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Gloves


Although they appear to be common gloves,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Pate's Trousers


Although they appear to be common trousers,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.