Skip to main content

Leydia Black Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Leydia Black Hood 20/22/19/19 14/9/8/18 10/9/8/12 0 50 1.0 500
Leydia Black Robe 70/77/66/66 48/33/29/63 35/33/27/43 0 50 3.5 500
Total 90/99/85/85 62/42/37/81 45/42/35/55 0 100 4.5 1000
Fully Upgraded Total 135/149/128/128 92/64/55/122 110/67/52/82 0 100 4.5 1000
Location Drop from Leydia Witches in Undead Crypt.
+ show full armor image - hide
+ show description - hide description

Description


Leydia Black Hood


Hood worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Leydia Black Robe


Robe worn by Leydia witches.

Leydia apostles worship Galib, god of disease.
They once resided in the Undead Crypt
beside Fenito.

The Leydia witches grew concited,
and began to manipulate both the onset
and curing of diseases, making themselves
the effective gatekeepers of the crypt.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.