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Jester's Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Jester's Cap 34/37/33/33 19/19/19/19 21/16/20/14 0 45 3.0 200
Jester's Robes 66/70/63/63 37/37/37/37 40/30/39/26 0 45 5.7 300
Jester's Gloves 26/28/26/26 15/15/15/15 16/12/16/10 0 45 2.3 230
Jester's Tights 31/33/30/30 17/17/17/17 19/14/18/12 0 45 2.7 260
Total 157/168/152/152 88/88/88/88 96/72/93/62 0 - 13.7 990
Fully Upgraded Total 315/334/305/305 178/178/178/178 192/145/186/124 0 - 13.7 990
Location Sold by Magerold of Lanafir in Iron Keep.
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Description


Jester's Cap


A boldly-colored jester's cap.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Raises item discovery

Jester's Robes


A boldly-colored jester's robe.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Nullifies foes' critical hits

Jester's Gloves


Boldly-colored jester's gloves.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Increases number of Souls acquired

Jester's Tights


Boldly-colored jester's tights.
A nice bit of fun to try on.

Jesters are more than festival fixtures;
some have a second face, hidden from
public view.

Effect: Reduces falling damage.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.