Skip to main content

Faraam Boots

In-Game Description


Boots worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability


Found below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information


Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Boots 78/74/83/79 18/19/12/18 15/20/0/0 11 85 7.9 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Boots +0 78/74/83/79 18/19/12/18 15/20/0/0 - -
Faraam Boots +1 85/81/91/87 19/20/13/19 16/22/0/0 1x Titanite Shard 220
Faraam Boots +2 93/88/99/95 21/22/14/21 18/24/0/0 2x Titanite Shard 280
Faraam Boots +3 101/95/107/103 23/24/15/23 19/26/0/0 3x Titanite Shard 330
Faraam Boots +4 109/103/116/111 24/26/16/24 21/28/0/0 1x Large Titanite Shard 440
Faraam Boots +5 117/110/124/119 26/28/17/26 22/30/0/0 2x Large Titanite Shard 500
Faraam Boots +6 124/117/132/127 28/30/18/28 24/32/0/0 3x Large Titanite Shard 550
Faraam Boots +7 132/125/141/135 29/32/19/29 25/34/0/0 1x Titanite Chunk 660
Faraam Boots +8 140/132/149/143 31/34/20/31 27/36/0/0 2x Titanite Chunk 720
Faraam Boots +9 148/139/157/151 33/36/21/33 28/38/0/0 3x Titanite Chunk 770
Faraam Boots +10 156/147/166/159 35/38/23/35 30/41/0/0 1x Titanite Slab 880

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.