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Xanthous Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Xanthous Crown 67/116/67/44 16/6/11/15 7/7/0/83 0 60 5.0 500
Xanthous Overcoat 52/60/52/45 39/10/25 23/21/0/0 0 60 3.9 500
Xanthous Gloves 31/35/31/26 23/6/15/18 13/12/0/0 0 60 2.3 500
Xanthous Waistcloth 54/61/54/46 40/11/25/31 24/21/0/0 0 60 4.0 500
Total 204/268/211/161 118/38/61/89 45/64/0/83 0 - 15.2 2000
Fully Upgraded Total 304/408/304/242 179/47/113/142 102/91/0/125 0 - 15.2 -
Location Reward for reaching Rank 3 in the Pilgrims of Dark covenant.
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Description


Xanthous Crown


This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Perhaps the heinously towering head cloth
crown served some purpose, or perhaps it
was some strange display of power.

Xanthous Overcoat


Xanthous Overcoat.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Gloves


Xanthous Gloves.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Xanthous Waistcloth


Xanthous Waistcloth.
This blindingly-bright yellow costume was said to be worn by the Xanthous King.

Despite the costume's being in near tatters,
its yellow hues remain mysteriously unfaded.

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.