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Pate's Armor

In-Game Description


Although it appears to be common armor,
it has in fact been meticulously customized.
Belonged to mild-mannered Pate.

This has been considerably altered.
Perhaps it was pillaged.

Availability


  • Obtained from Mild Mannered Pate as a gift in Earthen Peak after he survives the fight with the Last Giant.
  • Sold by Merchant Hag Melentia after killing Mild Mannered Pate.

General Information


Part of Pate's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Pate's Armor 65/67/63/63 21/14/26/22 23/21/0/0 0 70 5.9 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Pate's Armor +0 65/67/63/63 21/14/26/22 23/21/0/0 N/A N/A
Pate's Armor +1 71/73/69/69 23/15/28/24 25/23/0/0 1x Titanite Shard 530
Pate's Armor +2 78/80/75/75 25/16/31/26 27/25/0/0 2x Titanite Shard 660
Pate's Armor +3 84/87/82/82 27/18/34/28 29/26/0/0 3x Titanite Shard 790
Pate's Armor +4 91/94/88/88 29/19/36/30 32/28/0/0 1x Large Titanite Shard 1050
Pate's Armor +5 97/101/95/95 31/21/39/33 34/31/0/0 2x Large Titanite Shard 1190
Pate's Armor +6 104/107/101/101 33/22/42/35 36/33/0/0 3x Large Titanite Shard 1320
Pate's Armor +7 110/114/107/107 35/23/44/37 39/35/0/0 1x Titanite Chunk 1580
Pate's Armor +8 117/121/114/114 37/25/47/39 41/37/0/0 2x Titanite Chunk 1710
Pate's Armor +9 123/128/120/120 39/26/50/41 43/39/0/0 3x Titanite Chunk 1840
Pate's Armor +10 130/135/127/127 42/28/53/44 46/41/0/0 1x Titanite Slab 2100

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.