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Black Boots

In-Game Description


Black Boots.
Enchanted with resistance to magic.
Belonged to Straid of Olaphis.

Straid spent several lifetimes as stone.
During this hiatus, kingdoms rose and fell,
until the land called Drangleic came to be.

Availability


  • Given to you by Straid of Olaphis when the player has traded four boss souls to him.
  • Sold by Merchant Hag Melentia if Straid of Olaphis has been killed.

General Information


Part of the Black Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Black Boots 52/55/49/49 56/38/38/38 23/20/30/27 0 55 2.0 -/-/16/- E

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls
Black Boots +0 52/55/49/49 56/38/38/38 23/20/30/27 N/A N/A
Black Boots +1 57/60/54/54 61/41/41/41 25/22/33/29 1x Twinkling Titanite 620
Black Boots +2 62/66/59/59 67/45/45/45 27/24/36/32 1x Twinkling Titanite 770
Black Boots +3 67/71/64/64 73/49/49/49 30/26/39/35 2x Twinkling Titanite 920
Black Boots +4 72/77/69/69 79/53/53/53 32/28/42/38 2x Twinkling Titanite 1230
Black Boots +5 78/83/74/74 85/57/57/57 35/30/45/41 3x Twinkling Titanite 1380

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.