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Hollow Infantry Helm

In-Game Description


Helm worn by Hollowed infantry.

A piece of basic, minimal equipment.
Worse yet, it's worn and nearly falling apart.
Not recommended unless your options are spent.

Availability


Hollow Infantry drop.

General Information


  • Part of the Hollow Infantry Set.
  • Just like the Infantry Helm, but dirty, dingy and slightly more terrible across the board.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Hollow Infantry Helm 31/32/30/30 7/6/8/7 7/7/0/0 0 40 4.0 -/-/-/- D

Upgrades


Requires Titanite

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Hollow Infantry Helm +0 31/32/30/30 7/6/8/7 7/7/0/0 N/A N/A
Hollow Infantry Helm +1 34/35/33/33 7/6/8/7 7/7/0/0 1x Titanite Shard 430
Hollow Infantry Helm +2 37/38/36/36 8/7/9/8 8/8/0/0 2x Titanite Shard 540
Hollow Infantry Helm +3 40/41/39/39 8/7/10/8 8/8/0/0 3x Titanite Shard 640
Hollow Infantry Helm +4 43/44/42/42 9/8/11/9 9/9/0/0 1x Large Titanite Shard 850
Hollow Infantry Helm +5 46/48/45/45 10/8/12/10 10/10/0/0 2x Large Titanite Shard 960
Hollow Infantry Helm +6 49/51/48/48 10/9/13/10 10/10/0/0 3x Large Titanite Shard 1070
Hollow Infantry Helm +7 52/54/51/51 11/9/14/11 11/11/0/0 1x Titanite Chunk 1280
Hollow Infantry Helm +8 55/57/54/54 11/10/15/11 11/11/0/0 2x Titanite Chunk 1390
Hollow Infantry Helm +9 58/60/57/57 12/10/16/12 12/12/0/0 3x Titanite Chunk 1490
Hollow Infantry Helm +10 62/64/61/61 13/11/17/13 13/13/0/0 1x Titanite Slab 1700

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.