Llewellyn Gloves
In-Game Description
Gloves reinforced with rare geisteel.
Excellent defensive gear that is both light
and sturdy.
Quality equipment that is both light and strong.
Crafted by the castle's resident master smith
Llewellyn, and supplied only to a select few.
His work easily identified by its lack of
ostentation, Llewellyn focused solely on an
economy of simplicity and strength.
Availability
Dark Souls 2:
- Stone Knight drop - rare.
Scholar of the First Sin:
- Gifted by Chancellor Wellager after defeating the Giant Lord.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Llewellyn Gloves | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | 2 | 85 | 3.1 | -/-/-/- | D |
Notes
- Part of the Llewellyn Set.
Upgrades
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls |
---|---|---|---|---|---|
Llewellyn Gloves +0 | 55/51/57/55 | 17/21/13/17 | 18/25/10/10 | - | - |
Llewellyn Gloves +1 | 60/56/62/60 | 18/23/14/18 | 19/27/11/11 | 1x Twinkling Titanite | 630 |
Llewellyn Gloves +2 | 65/61/68/66 | 20/25/15/20 | 21/29/12/12 | 1x Twinkling Titanite | 790 |
Llewellyn Gloves +3 | 71/66/73/71 | 22/26/17/22 | 23/32/13/13 | 2x Twinkling Titanite | 940 |
Llewellyn Gloves +4 | 76/71/79/77 | 24/28/18/24 | 25/34/14/14 | 2x Twinkling Titanite | 1,260 |
Llewellyn Gloves +5 | 82/76/85/83 | 26/31/20/26 | 27/37/15/15 | 3x Twinkling Titanite | 1,410 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
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