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Rogue Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Rogue Hood 11/11/11/11 4/4/4/5 4/4/0/0 0 40 0.7 72
Rogue Armor 56/54/56/56 18/21/20/24 21/20/0/0 0 55 3.5 120
Rogue Gauntlets 29/28/29/29 9/11/10/12 11/10/0/0 0 55 1.8 84
Rogue Leggings 40/39/40/40 13/15/14/17 15/14/0/0 0 55 2.5 96
Total 136/132/136/136 44/52/48/58 51/48/0/0 0 205 8.5 372
Fully Upgraded Total 269/262/275/275 85/94/90/105 102/98/0/0 - - - -
Location Dropped by Hollow Rogues in Huntsman's Copse.
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Description


Rogue Hood


Hood worn by Hollowed thieves.

The hood is primarily intended to hide the
face of the wearer, and is of no practical
value as defensive gear.

Rogue Armor


Armor donned by Hollowed thieves.

Despite its crude appearance,
this armor is surprisingly sturdy.

Rogue Gauntlets


Gauntlets worn by Hollowed thieves.

Despite their crude appearance,
these gauntlets are surprisingly sturdy.

Rogue Leggings


Leggings worn by Hollowed thieves.

Despite its crude appearance,
these leggings are surprisingly sturdy.

Upgrades


Requires Titanite.


Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.