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Ironclad Leggings

In-Game Description


Leggings worn by Ironclad Soldiers.
Provides high defense, but are so heavy that
they require great strength to move.

The Ironclad Soldiers were minions created
by the Old Iron King, their life granted by
an enchantment of souls. By now this is
again an iron husk, and fit to wear.

Once, the Old King could have unraveled the
greater mysteries, with the aid of his great soul,
but he was led astray by his enormous fortune,
becoming nothing more than a vulgar hedonist.

Availability


Ironclad Soldier drop.

General Information


Part of the Ironclad Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Ironclad Leggings 85/78/91/85 12/14/8/12 6/23/0/0 23 90 9.4 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Ironclad Leggings +0 85/78/91/85 12/14/8/12 6/23/0/0 - -
Ironclad Leggings +1 93/85/100/93 13/15/8/13 6/25/0/0 1x Titanite Shard 560
Ironclad Leggings +2 102/93/109/102 14/16/9/14 7/27/0/0 2x Titanite Shard 700
Ironclad Leggings +3 110/101/118/110 15/17/10/15 7/29/0/0 3x Titanite Shard 830
Ironclad Leggings +4 119/108/127/119 16/19/11/16 8/32/0/0 1x Large Titanite Shard 1110
Ironclad Leggings +5 127/116/136/127 18/20/12/18 8/34/0/0 2x Large Titanite Shard 1250
Ironclad Leggings +6 136/124/145/136 19/21/12/19 9/36/0/0 3x Large Titanite Shard 1390
Ironclad Leggings +7 144/131/154/144 20/23/13/20 9/39/0/0 1x Titanite Chunk 1660
Ironclad Leggings +8 153/139/163/153 21/24/14/21 10/41/0/0 2x Titanite Chunk 1800
Ironclad Leggings +9 161/147/172/161 22/25/15/22 10/43/0/0 3x Titanite Chunk 1940
Ironclad Leggings +10 170/155/182/170 24/27/16/24 11/46/0/0 1x Titanite Slab 2210

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.