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Old Knight Armor

In-Game Description


Old undated Armor.

How old could this nearly-crumbling armor be?
Has extremely low durability.

Sometimes, just as a thing falls to pieces,
it unleashes its last flash of great power…

Availability


Old Knight drop.

General Information


Part of the Old Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Old Knight Armor 171/160/178/171 15/15/10/15 11/29/0/0 50 20 16.4 -/-/-/- A

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Old Knight Armor +0 171/160/178/171 15/15/10/15 11/29/0/0 - -
Old Knight Armor +1 188/175/195/188 16/16/10/16 12/31/0/0 1x Titanite Shard 1,050
Old Knight Armor +2 205/191/213/205 17/17/11/17 13/34/0/0 2x Titanite Shard 1,320
Old Knight Armor +3 222/207/231/222 19/19/12/19 14/37/0/0 3x Titanite Shard 1,580
Old Knight Armor +4 239/223/249/239 20/20/13/20 15/40/0/0 1x Large Titanite Shard 2,100
Old Knight Armor +5 256/239/267/256 22/22/14/22 15/43/0/0 2x Large Titanite Shard 2,370
Old Knight Armor +6 273/255/284/273 23/23/15/23 17/45/0/0 3x Large Titanite Shard 2,630
Old Knight Armor +7 290/271/302/290 24/24/16/24 18/48/0/0 1x Titanite Chunk 3,150
Old Knight Armor +8 307/287/320/307 26/26/17/26 19/51/0/0 2x Titanite Chunk 3,420
Old Knight Armor +9 324/303/338/324 27/27/18/27 19/54/0/0 3x Titanite Chunk 3,680
Old Knight Armor +10 342/319/356/342 29/29/19/29 21/57/0/0 1x Titanite Slab 4,200

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.