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Drakekeeper Gauntlets

In-Game Description


Giant onyx gauntlets.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.

Availability


Drakekeeper drop.

General Information


Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Gauntlets 89/86/94/89 12/13/10/12 12/17/0/17 17 90 8.4 -/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Gauntlets +0 89/86/94/89 12/13/10/12 12/17/0/17 - -
Drakekeeper Gauntlets +1 97/94/103/97 13/14/11/13 13/18/0/18 1x Titanite Shard 780
Drakekeeper Gauntlets +2 106/103/112/106 14/15/12/14 14/20/0/20 2x Titanite Shard 980
Drakekeeper Gauntlets +3 115/111/122/115 15/16/13/15 15/22/0/21 3x Titanite Shard 1170
Drakekeeper Gauntlets +4 124/120/131/124 16/18/14/16 16/23/0/23 1x Large Titanite Shard 1560
Drakekeeper Gauntlets +5 133/128/141/133 17/19/15/17 17/25/0/25 2x Large Titanite Shard 1750
Drakekeeper Gauntlets +6 142/137/150/142 18/20/16/18 18/27/0/26 3x Large Titanite Shard 1950
Drakekeeper Gauntlets +7 151/145/159/151 19/22/17/19 19/28/0/28 1x Titanite Chunk 2330
Drakekeeper Gauntlets +8 160/154/169/160 20/23/18/20 20/30/0/29 2x Titanite Chunk 2530
Drakekeeper Gauntlets +9 169/162/178/169 21/24/19/21 21/32/0/31 3x Titanite Chunk 2720
Drakekeeper Gauntlets +10 178/171/188/178 23/26/20/23 23/34/0/33 1x Titanite Slab 3110

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.