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White Priest Robe

In-Game Description


Traditional robe for Drangleic clerics.

The clerics of Drangleic were not viewed with
particular reverence, and their positions were
only perserved as a nod to tradition.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a men's robe.

Availability


Sold by Cromwell the Pardoner.

General Information


Part of the White Priest set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Priest Robe 55/58/54/54 33/33/43/37 23/21/21/21 0 50 3.3 -/-/-/- B

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Priest Robe +0 55/58/54/54 33/33/43/37 23/21/21/21 N/A N/A
White Priest Robe +1 60/63/59/59 36/36/47/40 25/23/23/23 1x Titanite Shard 270
White Priest Robe +2 66/69/64/64 39/39/51/44 27/25/25/25 2x Titanite Shard 330
White Priest Robe +3 71/75/70/70 42/42/55/47 29/27/27/27 3x Titanite Shard 400
White Priest Robe +4 77/81/75/75 46/46/60/51 31/29/29/29 1x Large Titanite Shard 530
White Priest Robe +5 83/87/81/81 49/49/64/55 34/32/31/31 2x Large Titanite Shard 600
White Priest Robe +6 88/92/86/86 52/52/68/58 36/34/33/33 3x Large Titanite Shard 660
White Priest Robe +7 94/98/91/91 56/56/73/62 38/36/35/35 1x Titanite Chunk 790
White Priest Robe +8 99/104/97/97 59/59/77/65 40/38/37/37 2x Titanite Chunk 860
White Priest Robe +9 105/110/102/102 62/62/81/69 42/40/39/39 3x Titanite Chunk 920
White Priest Robe +10 111/116/108/108 66/66/86/73 45/43/42/42 1x Titanite Slab 1050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.