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Sanctum Priestess Tiara

In-Game Description


Tiara of the Eternal Sanctum Priestesses.
Prevents effects that block spells.

This tiara has been warped by poison,
adding to its already peculiar design.
It is said that the priestesses sang
to preserve the dragon's deep slumber,
but one wonders if a single phrase of
their song ever reached the dragon's ears.

Availability


  • Sanctum Priestess drop (rare).
  • Fencer Sharron drop (rare).

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Priestess Tiara 29/31/28/28 14/20/12/14 12/11/0/7 0 55 2.0 -/-/11/11 E

You cannot be prevented from casting spells while wearing this item.

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Priestess Tiara +0 29/31/28/28 14/20/12/14 12/11/0/7 N/A N/A
Sanctum Priestess Tiara +1 29/31/28/28 14/21/12/14 12/11/0/7 1x Titanite Shard 130
Sanctum Priestess Tiara +2 30/32/29/29 15/22/13/15 13/12/0/7 2x Titanite Shard 160
Sanctum Priestess Tiara +3 31/33/29/29 16/23/13/16 13/12/0/7 3x Titanite Shard 190
Sanctum Priestess Tiara +4 31/33/30/30 16/24/14/16 14/13/0/8 1x Large Titanite Shard 250
Sanctum Priestess Tiara +5 32/34/31/31 17/25/15/17 15/13/0/8 2x Large Titanite Shard 290
Sanctum Priestess Tiara +6 33/35/31/31 18/26/15/18 15/14/0/8 3x Large Titanite Shard 320
Sanctum Priestess Tiara +7 33/35/32/32 18/27/16/18 16/14/0/9 1x Titanite Chunk 380
Sanctum Priestess Tiara +8 34/36/32/32 19/28/16/19 16/15/0/9 2x Titanite Chunk 410
Sanctum Priestess Tiara +9 35/37/33/33 20/29/17/20 17/15/0/9 3x Titanite Chunk 440
Sanctum Priestess Tiara +10 36/38/34/34 21/30/18/21 18/16/0/10 1x Titanite Slab 500

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.