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Priestess Robe

In-Game Description


Robe worn by Drangleic clerics.

The clerics of Drangleic have retained their
nominal status throughout the ages, but were
always at arms length from the royal family,
as if their existence was little more than
a formality.

It is customary for clerics to wear
different garb depending on their sex,
but the reason for this practice is unknown.
This is a women's robe.

Availability


Scholar of the First Sin:

  • Brightstone Cove Tseldora treasure. Behind an illusionary wall, on a corpse, just before the Prowling Magus & Congregation boss gate.

Dark Souls 2 & Scholar of the First Sin:

  • Dark Priestess drop - rare.
  • Invader Merciless Roenna drop - rare.

General Information


Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Priestess Robe 53/55/52/52 33/33/46/37 22/21/26/26 0 50 2.8 -/-/-/- B

Notes


  • Part of the Priestess Set.

Upgrades


Standard upgrade path.
Requires:

  • Titanite
Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Priestess Robe +0 53/55/52/52 33/33/46/37 22/21/26/26 N/A N/A
Priestess Robe +1 58/60/57/57 36/36/50/40 24/23/28/28 1x Titanite Shard 270
Priestess Robe +2 63/66/62/62 39/39/55/44 26/25/31/31 2x Titanite Shard 330
Priestess Robe +3 68/71/67/67 42/42/59/47 28/27/33/33 3x Titanite Shard 400
Priestess Robe +4 74/77/72/72 46/45/64/51 30/29/36/36 1x Large Titanite Shard 530
Priestess Robe +5 79/82/78/78 49/49/68/55 33/31/39/39 2x Large Titanite Shard 600
Priestess Robe +6 84/88/83/83 52/52/73/58 35/33/41/41 3x Large Titanite Shard 660
Priestess Robe +7 90/93/88/88 57/55/77/62 37/35/44/44 1x Titanite Chunk 790
Priestess Robe +8 95/99/93/93 59/58/82/65 39/37/46/46 2x Titanite Chunk 860
Priestess Robe +9 100/104/98/98 62/61/86/69 41/39/49/49 3x Titanite Chunk 920
Priestess Robe +10 106/110/104/104 66/65/91/73 44/42/52/52 1x Titanite Slab 1,050

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.