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Executioner Set

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Executioner Helm 61/56/65/63 14/15/10/33 11/42/0/29 5 65 4.4 540
Executioner Armor 93/85/99/96 21/23/15/50 17/64/0/45 7 65 6.7 750
Executioner Gauntlets 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 600
Executioner Leggings 38/34/40/39 9/9/6/20 7/26/0/18 4 65 2.7 670
Total 235/209/244/237 53/56/37/123 42/158/0/110 20 - 16.5 2,560
Fully Upgraded Total 344/316/365/355 79/84/55/184 62/234/0/165 20 - 16.5 2,560
Location Sold by Titchy Gren after you reach Drangleic Castle.
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Description


Executioner Helm


Black helmet worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Armor


Black Armor worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Gauntlets


Black gauntlets worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Executioner Leggings


Black leggings worn by the executioner
of the Undead Purgatory. The spikes
are designed to evoke fear.

The executioner mercilessly put down countless
Undead, but how could he know that it was never
his own will, but that of the chariot horse?

Upgrades


Requires Twinkling Titanite.


Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.