Skip to main content

White Hollow Mage Hood

In-Game Description


Hood worn by Hollowed Drangleic mages.

Drangleic mages wore different garb
depending on their sex.
What function this served, however,
is unknown, as with many old practices.
This is a men's hood.

Availability


Hollow Mage drop.

General Information


  • Part of the White Hollow Mage Set.
  • Increases Intelligence by one point.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
White Hollow Mage Hood 34/35/33/33 28/20/21/23 13/13/19/19 0 50 1.8 -/-/-/- E

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
White Hollow Mage Hood +0 34/35/33/33 28/20/21/23 13/13/19/19 N/A N/A
White Hollow Mage Hood +1 37/38/36/36 30/22/23/25 14/14/20/20 1x Titanite Shard 130
White Hollow Mage Hood +2 40/42/39/39 33/24/25/27 15/15/22/22 2x Titanite Shard 160
White Hollow Mage Hood +3 43/45/42/42 36/26/27/30 17/16/24/24 3x Titanite Shard 190
White Hollow Mage Hood +4 47/49/46/46 39/28/29/32 18/17/26/26 1x Titanite Large Shard 250
White Hollow Mage Hood +5 50/52/49/49 42/30/32/35 20/19/28/28 2x Titanite Large Shard 290
White Hollow Mage Hood +6 53/56/52/52 44/32/34/37 21/20/30/30 3x Titanite Large Shard 320
White Hollow Mage Hood +7 57/59/56/56 47/34/36/39 22/21/32/32 1x Titanite Chunk 380
White Hollow Mage Hood +8 60/63/59/59 50/36/38/42 24/22/34/34 2x Titanite Chunk 410
White Hollow Mage Hood +9 63/66/62/62 53/38/40/44 25/23/36/36 3x Titanite Chunk 440
White Hollow Mage Hood +10 67/70/66/66 56/41/43/47 27/25/38/38 1x Titanite Slab 500

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.