Dingy Robe
In-Game Description
An unassuming dingy robe.
Although by now gray with soot and
nearly unraveled, its fabric was originally
a pure white.
Availability
Dingy Cleric Phantom drop. NG+ or higher only, regardless of bonfire intensity.
General Information
Part of the Dingy Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dingy Robe | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | 0 | 40 | 3.0 | -/-/-/- | B |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dingy Robe +0 | 54/61/51/51 | 33/27/31/31 | 20/23/46/46 | N/A | N/A |
Dingy Robe +1 | 59/67/56/56 | 36/29/34/34 | 22/25/50/50 | 1x Titanite Shard | 270 |
Dingy Robe +2 | 64/73/61/61 | 39/32/37/37 | 24/27/55/55 | 2x Titanite Shards | 330 |
Dingy Robe +3 | 70/79/66/66 | 42/35/40/40 | 26/29/59/59 | 3x Titanite Shards | 400 |
Dingy Robe +4 | 75/85/71/71 | 45/38/43/43 | 28/32/64/64 | 1x Large Titanite Shard | 530 |
Dingy Robe +5 | 81/91/76/76 | 49/41/46/46 | 30/34/69/69 | 2x Large Titanite Shards | 600 |
Dingy Robe +6 | 86/97/81/81 | 52/43/49/49 | 32/36/73/73 | 3x Large Titanite Shards | 660 |
Dingy Robe +7 | 91/103/86/86 | 55/46/52/52 | 34/39/78/78 | 1x Titanite Chunk | 790 |
Dingy Robe +8 | 97/109/91/91 | 58/49/55/55 | 36/41/82/82 | 2x Titanite Chunks | 860 |
Dingy Robe +9 | 102/115/96/96 | 61/52/58/58 | 38/43/87/87 | 3x Titanite Chunks | 920 |
Dingy Robe +10 | 108/122/101/101 | 65/55/62/62 | 41/46/92/92 | 1x Titanite Slab | 1050 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
|
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
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