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Rusted Mastodon Gauntlets

In-Game Description


Gauntlets worn by the Primal Knights
of Drangleic castle.
Durability is low due to rusting.

Its weight would normally crush a man,
but to the brutish Primal Knights
it may as well be made of papyrus.

Availability


Primal Knight drop in Doors of Pharros.

General Information


Part of the Rusted Mastodon Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Rusted Mastodon Gauntlets 74/69/79/74 10/11/7/10 13/15/0/0 13 40 7.8 14/-/-/- C

Upgrades


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Rusted Mastodon Gauntlets +0 74/69/79/74 8/9/4/8 11/12/0/0 N/A N/A
Rusted Mastodon Gauntlets +1 81/75/86/81 8/9/4/8 12/13/0/0 1x Titanite Shard 490
Rusted Mastodon Gauntlets +2 88/82/94/88 9/10/4/9 13/14/0/0 2x Titanite Shard 620
Rusted Mastodon Gauntlets +3 95/89/102/95 10/11/5/10 14/15/0/0 3x Titanite Shard 740
Rusted Mastodon Gauntlets +4 103/96/110/103 10/12/5/10 15/16/0/0 1x Large Titanite Shard 980
Rusted Mastodon Gauntlets +5 110/103/118/110 11/13/6/11 15/18/0/0 2x Large Titanite Shard 110
Rusted Mastodon Gauntlets +6 117/109/126/117 12/13/6/12 17/19/0/0 3x Large Titanite Shard 1230
Rusted Mastodon Gauntlets +7 125/116/134/125 12/14/6/12 18/20/0/0 1x Titanite Chunk 1470
Rusted Mastodon Gauntlets +8 132/123/142/132 13/15/7/13 19/21/0/0 2x Titanite Chunk 1590
Rusted Mastodon Gauntlets +9 139/130/150/139 14/16/7/14 19/22/0/0 3x Titanite Chunk 1720
Rusted Mastodon Gauntlets +10 147/137/158/147 15/17/8/15 21/24/0/0 1x Titanite Slab 1960

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.