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Alonne Captain Set

Description


Alonne Captain Helm

Helmet worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Alonne Captain Armor

Armor worn by the captain of the Alonne Knights.

The accoutrements of the Alonne Knights, who served the Old Iron King, were created with an advanced casting technique. They remain solid, and handsomely crafted.

The design is styled after the armor worn by an unusual knight who trained the Iron King's men in the sword. He was said to have deserted his liege after bearing witness to his descent into depravity.

Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Alonne Captain Helm 34/37/33/33 19/19/19/19 21/16/0/0 12 90 5.1 800
Alonne Captain Armor 162/153/171/162 34/53/23/34 17/38/0/0 38 90 15.6 800
Total 196/190/204/195 53/72/42/53 38/54/0/0 50 - 20.7 1600
Fully Upgraded Total 430/405/455/430 90/140/60/90 45/100/0/0 50 - 20.7 1600
Location Alonne Knight Captain drop in Iron Keep and Drangleic Castle.
Alonne Captain Armor & Alonne knight Gauntlets/Leggings Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
Total 366/352/384/365 80/119/62/80 48/86/0/0 87 - 37.2 2600
Fully Upgraded Total 769/728/813/769 142/233/99/142 65/162/0/0 87 - 37.2 2600

Notes


  • This set does not have its own gloves or boots. They're meant to accompany the standard knight gauntlets and greaves.
  • The enormous pauldrons bear the same "dueling drakes" design as seen on the Drangleic Shield.

Key


Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.