Skip to main content

Sanctum Knight Leggings

In-Game Description


Leggings of the sanctum knights.

The sanctum knights renounced their own
flesh to eternally guard the Sanctum
from Sir Yorgh and his Drakeblood Knights.

Effect: Reduces falling damage

Availability


Sanctum Knight drop.

General Information


  • Part of the Sanctum Knight Set.
  • Reduces Falling Damage by approximately 270.
  • Makes your footsteps silent.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Sanctum Knight Leggings 124/114/132/124 16/16/13/15 14/22/0/0 10 90 7.4 -/-/-/- C

Upgrades


Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Sanctum Knight Leggings +0 124/114/132/124 16/16/13/15 14/22/0/0 - -
Sanctum Knight Leggings +1 130/119/138/130 17/17/14/16 15/24/0/0 1x Twinkling Titanite 710
Sanctum Knight Leggings +2 136/125/145/136 18/18/15/17 16/26/0/0 1x Twinkling Titanite 890
Sanctum Knight Leggings +3 142/130/151/142 20/20/16/19 18/28/0/0 2x Twinkling Titanite 1070
Sanctum Knight Leggings +4 148/136/158/148 21/21/17/20 19/30/0/0 2x Twinkling Titanite 1420
Sanctum Knight Leggings +5 154/142/165/154 23/23/19/22 21/33/0/0 3x Twinkling Titanite 1600

Key


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
  • W is resistance vs. poison
  • X is resistance vs. bleed
  • Y is resistance vs. petrification
  • Z is resistance vs. Hollowing curse
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.